
Its engine may be similar either to Super Tux Kart or Super Bomberman R. Even the gameplay is a bit closer to Konami Krazy Racers. It is pretty familiar to Crash Nitro Kart, you can play as one of your favorite Konami characters each in one player. It is a sequel to the 2001 Game Boy Advance game Konami Krazy Racers and the 2009 mobile game Krazy Kart Racing.


SUPERTUXKART SKINS ANDROID
Dawid Gan: Android port & General improvements & many many bugfixes.Benau: Network & Font rendering & Battle AI.I like the character of SuperTuxKart, maybe someday I will make free and open-source games with its characters.
SUPERTUXKART SKINS SOFTWARE
I use a lot of free software and I am enthusiastic about Linux. Not just 3D, I am also interested in music and sound. The part that I like the most is character design and sculpting. I started Blender in 2016 and learned it through many videos on youtube and watching some courses. I’m a CG/3D Artist and self-taught also passion for 2D/3D art and music/sound. My modeling skills improved gradually over the years, and one of my latest projects entitled “Ancient Colosseum Labyrinth” was included as an official arena in the 1.3 release of STK. A few releases later, I came across a very helpful tutorial series by LinuxGuides about creating STK tracks using Blender, and that was the point where I started my first projects for STK, most of which are now avaible on STK Add-ons website. I started playing SuperTuxKart release 0.7. My last project was to create an haunted mansion to showcase our android version and designing our new website. After more than 7 years working for SuperTuxKart, I created some of the most complex and challenging tracks like Cocoa Temple or Antediluvian Abyss.

SUPERTUXKART SKINS MOD
I started to mod maps for fun and eventually I made my first map, Hacienda. When I installed for the first time Linux in 2009, while searching for games available on Linux, one of the most popular game was SuperTuxKart. Jean-Manuel Clemençon (aka samuncle): Lead Artist My little experience in blender allows me to sometime help with artwork and track making. I quickly started doing programming on the game’s core, especially the GUI and the various blender plugins. I joined the SuperTuxKart team a few years ago, originally to help with the graphics. Marianne Gagnon (aka Auria): Main Developer
